Friday, April 30, 2010
Thursday, April 22, 2010
First Recording (ROUGH!)
So I was able to get my first recording done, which was very rough. It is currently still missing a portion of the second movement due to a synthdef that is still not functioning. This was a great experience as it showed me currently what I need to fine tune to get a better functioning system. Currently the following still needs to be addressed:
My top priorities for this week are as follows:
- Complete second movement "Freeze" synth
- Implement balance, randomness, and lag where needed
- Remove filter pops
Listen to the first version here
Wednesday, April 14, 2010
Updated Interface
So here is the most recent interface for the pad:

I combined the faders into a single bank, which will be controlling resonant filters for each radio, allowing me to better control the amount of random behavior behind each radio's raw content in RT. The knobs will be associated with the q-value of each of these resonant filters. The 2D pads are still controlling the freeze movement introduced at around 3-4 minutes into the piece. Lastly, the buttons are for selecting which delay line is currently active.
Wednesday, April 7, 2010
Timeline
My timeline for the remainder of development of the project is as following:
| Date | Objective |
|---|---|
| 4/7 | Have hardware set up and begin testing synthdefs within the context of the final hardware setup |
| 4/14 | Have a first iteration of a performance done on the new hardware setup (however rough) for review |
| 4/21 | Iterate on the performance and work on complexity and amount of automation in the performance vs. live control |
| 4/28 | Create multiple iterations of the performance at various times (late night, afternoon, early morning) to get a feel of how much this varies the performance) |
| 5/5 | MT Review: Demo as many of my iterations as possible and get a solid review on what works/ what doesn't |
| 5/12 | Finalize Reel of various versions of the performance and documentation for the exhibition portion of the piece |
| 5/19 | Final reel and readied performance due |
| 5/28 | BFA Install |
| 6/4 | Finish Documentation |
New Developements
Channel 1: Addition of live and 2:50 delay (each being on its own separate touchOSC fader and toggle) for radio 1
Channel 2: Addition of 1:25 and 5:00 delay (each being on its own separate touchOSC fader and toggle) for radio 1
Channel 3: Addition of live and 2:50 delay (each being on its own separate touchOSC fader and toggle) for radio 2
Channel 4: Addition of 1:25 and 5:00 delay (e
ach being on its own separate touchOSC fader and toggle) for radio 2
I have set up my final hardware design, which now is using touchOSC (as opposed to OSCemote). This is because after picking up the iPad, touchOSC has updated there app to support this device
and it is extremely easy to set up and beautifully done. OSCemote's multi-touch was too hard to manipulate in that it caused me to place prior mapped values before editing a new value (i.e. putting down the 3 initial fingers on the multi-touch before editing the 4th touch for example).
Below is pictures of my basic hardware layout for the performance (the picture is missing the 2nd channel radio and I won't have the second monitor) and the interface I designed on the iPad.
Sunday, March 14, 2010
Possible Interface
I have been developing multi-touch patches between OSCimote and SC over the past few weeks and playing with how they could potentially be used in my compositions. I pre-ordered an iPad and funds depending am hoping I may be able to use this device with the patches I have developed to interact with my streams of radio in real-time.
The current interface idea is the touchpad (iPad, though I want to stay away from this being simply a gimmick that defaces the meaning behind the piece), a 4-channel mixer running four separate radios (ideally tuned by a digital line to SC using an arduino), which are being routed through two delay lines and stores in buffers, allowing each radio to have 3 separate feeds, namely one in real-time, one from 5 minutes earlier, and one from 10 minutes earlier. This would allow more flexibility on my part with material.
Missing post
Just realized that I tried last week to get a post up that had a sample of my prototype that never made it on the blog. For some reason e-blogger only accepts pictures and video...annoying. Update none-the-less. So I was able to get some great feedback on my prototype including some constructive thoughts on how the structure and sound of the mixes should feel and how I could potentially exhibit my work in a gallery setting. It was mentioned on headphones but my preference would be on a speaker setup. We'll see as the show comes nearer and I get a better feel for how others would like to present. Over the next two weeks, I will be working out the kinks of interfacing and writing as much of the software necessary in SuperCollider to support my piece, allowing me to run as many 9-10 minute mixes as possible over the course of next quarter and fine tune a few select compositions based on the time and material experimented with that can be ready for the gallery. In essence, from the start of next quarter, it will be a matter of iterating and getting feedback weekly to get the best possible sound and experience out of the show.
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